ACQUIRE (3) Kit Set - Special Powers Variant Kit, 1963 World Map Conversion Kit, Plastic Wild Tile Variant Kit, & Lloyd's Rules

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This package includes a Special Powers Variant Kit that fits any ACQUIRE game, a 1963 World Map Conversion Kit, a Plastic Wild Tile Variant Kit that fits the 1962 through 1976 editions of ACQUIRE, and Lloyd's Rules of ACQUIRE.

The Special Powers Variant Kit fits any ACQUIRE game. There are five different Special Power Variants that can be used by each player during the game. These variants include drawing more tiles, purchasing extra stock, trading stock, playing extra tiles, and getting free stocks.

The ACQUIRE 1963 World Map Conversion Kit allows players to adapt their 1962 through 1995 versions of ACQUIRE to the rules used in the 1963 original concept edition of the game of ACQUIRE.  The original edition of ACQUIRE used varying amounts of stocks and the ACQUIRE 1963 World Map Conversion Kit will allow players to use that same concept.

The Plastic Wild Tile Variant Kit fits 1962 through 1976 editions of ACQUIRE. The Wild Tile Kit allows each player to start with a blank plastic tile that can be played, during their turn, at any time during the game.

Also included in this package are Lloyd's Rules of ACQUIRE. These rules were designed to help eliminate the one-sided games that can occur during game play.

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Special Powers Variant Kit

This Special Powers Variant Kit fits any ACQUIRE game. There are five different Special Power Variants that can be used by each player during the game. These variants include drawing more tiles, purchasing extra stock, trading stock, playing extra tiles, and getting free stocks.

Special Powers Variants were first introduced in the 1993 Schmidt Spiel German version of ACQUIRE and later by Avalon Hill in the 1995 edition of ACQUIRE. These editions of ACQUIRE were the only two editions to use the variants.

The variants were introduced in an attempt to help level the playing field of ACQUIRE and try to eliminate the one-sided games that can occur while playing the game. Even though that goal wasn't accomplished, these variants add another realm of strategy and intrigue to the game and are very interesting to utilize in game play.

This kit includes six (6) each of the five different Special Powers Variant markers, and an instruction booklet to explain the use of these markers during game play. This kit can be used for all versions of ACQUIRE (1962, 1968, 1976, 1999, 2008, Hotel Konig and Hotel Haie) and can be used as English translation for the 1993 German version and for easier readability with the 1995 Avalon Hill version. Markers and Instruction Booklet are printed on yellow card stock for maximum durability and readability.


1963 World Map Conversion Kit

The ACQUIRE 1963 World Map Conversion Kit allows players to adapt their 1962 through 1995 versions of ACQUIRE to the rules used in the 1963 original concept edition of the game of ACQUIRE.

The original edition of ACQUIRE used varying amounts of stocks and the ACQUIRE 1963 World Map Conversion Kit will allow players to use that same concept to play with the following stock amounts:

  • (22) Festival Stock Certificates
  • (24) Continental Stock Certificates
  • (26) Worldwide Stock Certificates
  • (29) Imperial Stock Certificates
  • (31) Tower Stock Certificates
  • (33) American Stock Certificates
  • (35) Luxor Stock Certificates
The ACQUIRE 1963 World Map Conversion Kit consists of the following items to allow you to convert your 1962 through 1995 version of ACQUIRE:
  • 1963 Style Instruction Booklet (White Card Stock)
  • (6) 1963 Style Information Cards (White Card Stock)
  • (1) Worldwide Stock Certificate
  • (4) Imperial Stock Certificates
  • (6) Tower Stock Certificates
  • (8) American Stock Certificates
  • (10) Luxor Stock Certificates
The ACQUIRE 1963 World Map Conversion Kit allows a quantity of 60 stocks to be shuffled and randomly dealt out to the players before the beginning of game play. The amount of each company stock to be distributed is listed on the information cards. The rest of the certificates are kept in the bank for purchase during the game. Players can only buy one stock certificate per turn. All stocks begin at the same price level.

This concept allows mystery during the entire game as to the holdings of all players. It is harder to establish strategy for gaining majority when the available amounts vary and the knowledge of other players’ holdings are unknown. The decision of choosing a company when opening is predicated on the hand that is held from the original dealing of stock.

Since players are only allowed to purchase one stock certificate per turn, their money supply will usually last longer. Most players never run out of money throughout the entire game. The other benefit derived from the lower amount of stock purchases is that the player's ability to make quicker decisions for purchases is enhanced. Therefore, the rest of the players are not waiting as long for other players to finish their turns.

Play your game of ACQUIRE in a manner that allows mystery and a little bit of nostalgia. With the ACQUIRE 1963 World Map Conversion Kit your ACQUIRE board game can go back in time to the way it was first played 50 years ago.


Plastic Wild Tile Variant Kit

This Wild Tile Variant Kit fits the 1962-76 plastic tile ACQUIRE games. This kit allows each player to start with a blank tile that can be played on any open square during their turn at any time during the game.

This plastic tile ACQUIRE Wild Tile Kit includes six (6) blank tiles and an instruction booklet that can be used with the 1962-76 plastic tile editions of ACQUIRE. Tiles are from actual ACQUIRE games that have been painted black to hide the designations. The instruction booklet is printed on yellow card stock for maximum durability and readability.


Lloyd's Rules of ACQUIRE

ACQUIRE is a fantastic game, and a huge tribute to the intellect of Sid Sackson.  Yet, after my first experience with the game, I felt that the rules needed some adjustments to increase the ability of the game to attract new players.

I wanted the game to have a broader appeal to more of my friends.  The more friends I could get to enjoy the game, the more chances I had to play the game.  I accomplished this by creating a way for players to stay involved in the game even if the didn't have any money.  I also created a level playing field for obtaining stock while at the same time increasing the strategic maneuvering of stock purchasing.

Lloyd's Rules of ACQUIRE allows trading of stock when a player is out of money.  The player can get rid of stocks that do not help the player and trade them for stocks that are more important within their portfolio.  It allows these players to try and maintain majorities in the companies that are most important.  It also allows the ability for players to invest on every turn, to potentially increase their portfolio, without the fear of being "stuck" with those purchases when they are ultimately out of money.

Lloyd's Rules of ACQUIRE eliminates the 2- for-1 trade rule when companies merge.  In the corporate world of hostile takeovers, is is very seldom that the conquering company offers the shareholders of the vanquished company a cut-rate bargain for the stocks of the conquering company.

The 2-for-1 trade creates the possibility for a person who holds majority in a conquering company to lose that majority to numerous shareholders because they decided to sacrifice their small company.  It decreases the strategy level of obtaining majorities and skews the game into more of a factor of luck.  In Lloyd's Rules of ACQUIRE, the players of the vanquished company are given payouts for their companies, and their shares, and they can invest wherever they choose when it is their turn.

Lloyd's Rules of ACQUIRE are printed into a convenient 10-page booklet that is printed on yellow card stock for long lasting durability and fits neatly into the original versions of this timeless classic.  This booklet can be used to replace old, worn, or lost rules as they conveniently have the original rules of ACQUIRE fully printed with Lloyd's changes to the rules printed in red.

This 10-page booklet also includes a Stock Price Extension chart.  This chart helps when figuring payouts at times of merger or at the end of the game.  This chart helps eliminate the need for a calculator or a math professor.

Lloyd's Rules of ACQUIRE can be used in all editions of ACQUIRE from 1962-2008.  They can also be used in the International versions of ACQUIRE.  They can be used with the Special Powers Variants that were found in the 1993 Schmidt Spiel edition and the 1995 Avalon Hill Edition.  They can also be used with the Wild Tile Variant and the 1963 World Map Conversion Kit.

If you are interested in additional information, visit the Lloyd's Rules of ACQUIRE page on our main website.

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