This package includes a Special Powers Variant Kit
that fits any ACQUIRE game, a 1963 World Map Conversion Kit, a Plastic Wild Tile Variant Kit that fits the
1999 Hasbro editions of ACQUIRE, and Lloyd's Rules of ACQUIRE.
The
Special Powers Variant Kit fits any ACQUIRE game. There are five different Special
Power Variants that can be used by each player during the game. These variants include
drawing more tiles, purchasing extra stock, trading stock, playing extra tiles,
and getting free stocks.
The ACQUIRE
1963 World Map Conversion Kit allows
players to adapt their 1999 Hasbro editions of ACQUIRE to the rules used
in the 1963 original concept edition of the game of ACQUIRE. The original edition of ACQUIRE used
varying amounts of stocks and the ACQUIRE 1963 World Map Conversion Kit will
allow players to use that same concept.
The
Plastic Wild Tile Variant Kit fits 1999
Hasbro editions of ACQUIRE. The
Wild Tile Kit allows each player to start with a blank plastic tile that can be played,
during their turn, at any time during the game.
Also included in this package are
Lloyd's Rules of ACQUIRE. These rules were designed to help eliminate the one-sided
games that can occur during game play.
Shipping of this product is free within the United States. Shipping costs will be
added to ship this product internationally.
Special Powers Variant Kit
This Special Powers Variant Kit fits any ACQUIRE
game. There are five different Special Power Variants that can be used by each
player during the game. These variants include drawing more tiles, purchasing
extra stock, trading stock, playing extra tiles, and getting free stocks.
Special Powers Variants were first introduced in the 1993 Schmidt Spiel German
version of ACQUIRE and later by Avalon Hill in the 1995 edition of ACQUIRE.
These editions of ACQUIRE were the only two editions to use the variants.
The variants were introduced in an attempt to help level the playing
field of ACQUIRE and try to eliminate the one-sided games that can occur while
playing the game. Even though that goal wasn't accomplished, these variants add
another realm of strategy and intrigue to the game and are very interesting to
utilize in game play.
This kit includes six (6) each of the five different Special Powers Variant
markers, and an instruction booklet to explain the use of these markers during
game play. This kit can be used for all versions of ACQUIRE (1962, 1968, 1976,
1999, 2008, Hotel Konig and Hotel Haie) and can be used as English translation
for the 1993 German version and for easier readability with the 1995 Avalon Hill
version. Markers and Instruction Booklet are printed on yellow card stock for
maximum durability and readability.
1963 World Map Conversion Kit for 1999 Hasbro
Editions
The ACQUIRE 1963 World Map Conversion Kit allows
players to adapt their 1999 version of ACQUIRE to the rules used in the 1963
original concept edition of the game of ACQUIRE.
The original edition of ACQUIRE used
varying amounts of stocks and the ACQUIRE 1963 World Map Conversion Kit will
allow players to use that same concept to play with the following stock amounts:
- (22) Hydra Stock Certificates
- (24) Phoenix Stock Certificates
- (26) Fusion Stock Certificates
- (29) Quantum Stock Certificates
- (31) Zeta Stock Certificates
- (33) America Stock Certificates
- (35) Sackson Stock Certificates
The ACQUIRE 1963 World Map Conversion Kit consists of the following items to
allow you to convert your 1999 version of ACQUIRE:
- 1963 Style Instruction Booklet (White Card Stock)
- (6) 1963 Style Information Cards (Yellow Card Stock)
- (1) Fusion Stock Certificate
- (4) Quantum Stock Certificates
- (6) Zeta Stock Certificates
- (8) America Stock Certificates
- (10) Sackson Stock certificates
The ACQUIRE 1963 World Map Conversion Kit allows a quantity of 60 stocks to be
shuffled and randomly dealt out to the players before the beginning of game
play. The amount of each company stock to be distributed is listed on the
information cards. The rest of the certificates are kept in the bank for
purchase during the game. Players can only buy one stock certificate per turn.
All stocks begin at the same price level.
This concept allows mystery during the entire game as to the holdings of all
players. It is harder to establish strategy for gaining majority when the
available amounts vary and the knowledge of other players’ holdings are
unknown. The decision of choosing a company when opening is predicated on the
hand that is held from the original dealing of stock.
Since players are only allowed to purchase one stock certificate per turn, their
money supply will usually last longer. Most players never run out of money
throughout the entire game. The other benefit derived from the lower amount of
stock purchases is that the player's ability to make quicker decisions for
purchases is enhanced. Therefore, the rest of the players are not waiting as
long for other players to finish their turns.
Play your game of ACQUIRE in a manner that allows mystery and a little bit of
nostalgia. With the ACQUIRE 1963 World Map Conversion Kit your ACQUIRE board
game can go back in time to the way it was first played 50 years ago.
Wild Tile Variant Kit for 1999 Hasbro Editions
This Wild Tile Variant Kit fits the 1999 Hasbro ACQUIRE
game. This kit allows each player to start with a blank tile that
can be played on any open square during their turn at any time during the game.
This 1999 ACQUIRE Wild Tile Kit includes six (6) blank tiles and an instruction
booklet that can be used with the 1999 Hasbro version of ACQUIRE. Tiles are from
actual 1999 Hasbro games with the tops painted silver to create the blank tiles.
The instruction booklet is printed on yellow card stock for maximum durability and
readability.
Lloyd's Rules of ACQUIRE
ACQUIRE is a fantastic game, and a huge tribute to
the intellect of Sid Sackson. Yet, after my first experience with the game,
I felt that the rules needed some adjustments to increase the ability of the game
to attract new players.
I wanted the game to have a broader appeal to more of my friends. The more
friends I could get to enjoy the game, the more chances I had to play the game.
I accomplished this by creating a way for players to stay involved in the game even
if the didn't have any money. I also created a level playing field for obtaining
stock while at the same time increasing the strategic maneuvering of stock purchasing.
Lloyd's Rules of ACQUIRE allows trading of stock when a player is out of money.
The player can get rid of stocks that do not help the player and trade them for
stocks that are more important within their portfolio. It allows these players
to try and maintain majorities in the companies that are most important. It
also allows the ability for players to invest on every turn, to potentially increase
their portfolio, without the fear of being "stuck" with those purchases when they
are ultimately out of money.
Lloyd's Rules of ACQUIRE eliminates the 2- for-1 trade rule when companies merge.
In the corporate world of hostile takeovers, is is very seldom that the conquering
company offers the shareholders of the vanquished company a cut-rate bargain for
the stocks of the conquering company.
The 2-for-1 trade creates the possibility for a person who holds majority in a conquering
company to lose that majority to numerous shareholders because they decided to sacrifice
their small company. It decreases the strategy level of obtaining majorities
and skews the game into more of a factor of luck. In Lloyd's Rules of ACQUIRE,
the players of the vanquished company are given payouts for their companies, and
their shares, and they can invest wherever they choose when it is their turn.
Lloyd's Rules of ACQUIRE are printed into a convenient 10-page booklet that is printed
on yellow card stock for long lasting durability and fits neatly into the original
versions of this timeless classic. This booklet can be used to replace old,
worn, or lost rules as they conveniently have the original rules of ACQUIRE fully
printed with Lloyd's changes to the rules printed in red.
This 10-page booklet also includes a Stock Price Extension chart. This chart
helps when figuring payouts at times of merger or at the end of the game.
This chart helps eliminate the need for a calculator or a math professor.
Lloyd's Rules of ACQUIRE can be used in all editions of ACQUIRE from 1962-2008.
They can also be used in the International versions of ACQUIRE. They can be
used with the Special Powers Variants that were found in the 1993 Schmidt Spiel
edition and the 1995 Avalon Hill Edition. They can also be used with the Wild
Tile Variant and the 1963 World Map Conversion Kit.
If you are interested in additional information, visit the
Lloyd's Rules of ACQUIRE page on our main website.