ACQUIRE 1963 World Map Conversion Kit fits the 1999 Hasbro Edition of ACQUIRE

$19.88

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This ACQUIRE 1963 World Map Conversion Kit comes with Lloyd's Rules of ACQUIRE.


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The ACQUIRE 1963 World Map Conversion Kit allows players to adapt their 1999 version of ACQUIRE to the rules used in the 1963 original concept edition of the game of ACQUIRE.

The original edition of ACQUIRE used varying amounts of stocks and the ACQUIRE 1963 World Map Conversion Kit will allow players to use that same concept to play with the following stock amounts:
  • (22) Hydra Stock Certificates
  • (24) Phoenix Stock Certificates
  • (26) Fusion Stock Certificates
  • (29) Sackson Stock Certificates
  • (31) Phoenix Stock Certificates
  • (33) Quantum Stock Certificates
  • (35) Zeta Stock Certificates
The ACQUIRE 1963 World Map Conversion Kit consists of the following items to allow you to convert your 1999 version of ACQUIRE:
  • 1963 Style Instruction Booklet
  • (6) 1963 Style Information Cards
  • (1) Fusion Stock Certificate
  • (4) Sackson Stock Certificates
  • (6) Phoenix Stock Certificates
  • (8) Quantum Stock Certificates
  • (10) Zeta Stock Certificates
NOTE: The variation of stock certificates will fluctuate in these kits depending on the stock on hand at the time of purchase.

The ACQUIRE 1963 World Map Conversion Kit allows a quantity of 60 stocks to be shuffled and randomly dealt out to the players before the beginning of game play. The amount of each company stock to be distributed is listed on the information cards. The rest of the certificates are kept in the bank for purchase during the game. Players can only buy one stock certificate per turn. All stocks begin at the same price level.

This concept allows mystery during the entire game as to the holdings of all players. It is harder to establish strategy for gaining majority when the available amounts vary and the knowledge of other players' holdings are unknown. The decision of choosing a company when opening is predicated on the hand that is held from the original dealing of stock.

Since players are only allowed to purchase one stock certificate per turn, their money supply will usually last longer. Most players never run out of money throughout the entire game. The other benefit derived from the lower amount of stock purchases is that the player's ability to make quicker decisions for purchases is enhanced. Therefore, the rest of the players are not waiting as long for other players to finish their turns.

Play your game of ACQUIRE in a manner that allows mystery and a little bit of nostalgia. With the ACQUIRE 1963 World Map Conversion Kit your ACQUIRE board game can go back in time to the way it was first played over 60 years ago.

Lloyd's Rules of ACQUIRE

Lloyd's Rules of ACQUIRE were designed to help eliminate the one-sided games that can occur during game play and they make the game much more enjoyable.

ACQUIRE is a fantastic game, and a huge tribute to the intellect of Sid Sackson. Yet, after my first experience with the game, I felt that the rules needed some adjustments to increase the ability of the game to attract new players.

I wanted the game to have a broader appeal to more of my friends. The more friends I could get to enjoy the game, the more chances I had to play the game. I accomplished this by creating a way for players to stay involved in the game even if the didn't have any money.; I also created a level playing field for obtaining stock while at the same time increasing the strategic maneuvering of stock purchasing.

Lloyd's Rules of ACQUIRE allows trading of stock when a player is out of money. The player can get rid of stocks that do not help the player and trade them for stocks that are more important within their portfolio. It allows these players to try and maintain majorities in the companies that are most important. It also allows the ability for players to invest on every turn, to potentially increase their portfolio, without the fear of being "stuck" with those purchases when they are ultimately out of money.

Lloyd's Rules of ACQUIRE eliminates the 2- for-1 trade rule when companies merge. In the corporate world of hostile takeovers, is is very seldom that the conquering company offers the shareholders of the vanquished company a cut-rate bargain for the stocks of the conquering company.

The 2-for-1 trade creates the possibility for a person who holds majority in a conquering company to lose that majority to numerous shareholders because they decided to sacrifice their small company.  It decreases the strategy level of obtaining majorities and skews the game into more of a factor of luck. In Lloyd's Rules of ACQUIRE, the players of the vanquished company are given payouts for their companies, and their shares, and they can invest wherever they choose when it is their turn.

Lloyd's Rules of ACQUIRE are printed into a convenient 10-page booklet that is printed on yellow card stock for long lasting durability and fits neatly into the original versions of this timeless classic. This booklet can be used to replace old, worn, or lost rules as they conveniently have the original rules of ACQUIRE fully printed with Lloyd's changes to the rules printed in red.

This 10-page booklet also includes a Stock Price Extension chart. This chart helps to determine the payouts after a merger or at the end of the game. It eliminates the need for a calculator or a math professor.

Lloyd's Rules of ACQUIRE can be used in all editions of ACQUIRE from 1962-2008, including the International versions of ACQUIRE. They are compatible with the Special Power Variants, the Wild Tiles, and the 1963 World Map Conversion Kit. They can also be used with the 2023 edition of ACQUIRE.

For more information, see Lloyd's Rules of ACQUIRE.

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